A brave new digital world

This summer, SHARP will bring the digital age to Boneyard!


Our new Introduction to Photogrammetry course, to be run by Paul Docherty, will use the very latest imaging and rendering technology to bring to life our investigations into Sedgeford's ancient past, and teach interested participants how to do the same.


Paul is currently studying a BA in Archaeology by full-time distance education at Leicester University. Prior to that he was Head of Games Art and Design at Teesside University, bringing his background in engineering, physics, video game design and 3D graphic art to teach others in this ever-developing field. You can read a bit more about Paul here.


Here he is last summer on Boneyard doing the weekly wash (even digital pioneers need to have clean smalls).

So what is "photogrammetry", and why does it sound so complicated?


"Photogrammetry allows you to construct a digital 3D representation of a real-world object or environment for use in research or virtual reality environments where you can interact with the objects on your home PC," says Paul.


"The term ‘photogrammetry’ actually means measurements from photographs and one of its early archaeological uses was in recording old buildings and monuments in Germany during the nineteenth century. Its origins go much further back though to a process called projective geometry which was something Leonardo da Vinci experimented with.


"By placing an object of known measurement in the scene and then taking a photo you can later derive other measurements using the object as a scale. Modern photogrammetry is actually a process known as ‘multi-view stereophotogrammetry’, quite a mouthful which is why everyone shortens it to photogrammetry, or 3D. Although the maths can be quite complex that doesn’t matter because its all handled by the computer and the user doesn’t have to worry about it. The main thing is to ensure your photographs are correct!"


And it appears that photogrammetry has a wide range of applications in archaeology.


Paul continues: "Photogrammetry is used in more places than you would think! The technology behind it is actually used in such diverse areas as medical imaging and cartography (mapping), but on an archaeological level we tend to use it for aerial surveying, building surveying, and artefact digitising. We will work through these three areas during the course and I will also touch on some of the other types of digitising such as laser scanning and LIDAR throughout the week, but from an introductory point of view only so no one needs to worry about things getting too heavy!


"The main benefit from photogrammetry is that it is a non-intrusive and non-destructive technology and as such is safe to use in delicate situations.


"Because excavation is, by its very nature, a destructive process archaeologists can use photogrammetry to record an excavation at particular stages and as such keep a snapshot of those stages for later reference. In effect it is an evolution of the traditional site photography, except with many more photographs!


"Back in the lab or museum we can use photogrammetry to create a digital ‘copy’ of an artefact and make that available to a much wider audience for study.


"We can also create replicas of artefacts from the data using 3D printing technology, something I have experience in and will touch on during the course as well."